Hi, i'm gianluca
senior 3d environment & technical artist crafting high-impact digital worlds




About me
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Skills
Concept Art
Character and creature design from first thumbnail to finished colour key — line art, silhouettes and turnarounds built to survive the jump into production.
3D Modeling
Detailed hard-surface and organic assets, props, vehicles and environments, modelled and textured to spec for games, product visuals and film.
Animation
Character animation, cycles and motion graphics — animated and rendered in Blender, from mecha walk cycles to short-form product spots.
Unreal Engine
Real-time environment art and technical art in Unreal Engine 5: lighting, look-dev, optimisation and the tools that keep a scene shippable.
Architecture
Architectural visualization for residential and luxury projects — interiors and exteriors rendered in real time with UE5.
AI
AI isn't a shortcut bolted onto the pipeline — it's part of the craft. I direct models the way i'd direct a render: with intent, taste, and a clear picture of the result before the first prompt. From the opening concept to the final frame, it stays in the loop and i stay in charge of the decisions.
Vibe Coder
I build software by describing it. Agentic tools turn intent into working code while i steer the architecture, read every diff, and keep the taste calls mine.
AI Designer
Interfaces, layouts and brand systems shaped through fast iteration — a dozen directions explored in the time a single mockup used to take, then narrowed by eye.
AI Artist
Concepts, key art and moodboards generated, curated and retouched. The model proposes, i direct and finish. The result has to survive next to hand-made work.
Daily toolkit
- Claude CodeAgentic coding
- Google AntigravityAgent-first IDE
- OpenAI CodexCode generation
- LM StudioLocal models
- HiggsfieldAI video
- MidjourneyImage generation


















