Hi, i'm gianluca

senior 3d environment & technical artist crafting high-impact digital worlds

Contact Me
3D stylised portrait of Gianluca Scattarella
Xiu character concept
Stylised penguin 3D render
Overseer character concept
Mazda CX-60 3D render

About me

II''mm aa SSeenniioorr 33DD EEnnvviirroonnmmeenntt aanndd TTeecchhnniiccaall AArrttiisstt wwiitthh aann aabbssoolluuttee ddeeddiiccaattiioonn ttoo ccrreeaattiinngg hhiigghh--iimmppaacctt ddiiggiittaall wwoorrllddss.. TTrraaiinneedd iinn iilllluussttrraattiioonn aatt tthhee IInntteerrnnaattiioonnaall SScchhooooll ooff CCoommiiccss,, ii ppaaiirr tthhaatt aarrttiissttiicc ffoouunnddaattiioonn wwiitthh tthhee tteecchhnniiccaall ccrraafftt ooff eennvviirroonnmmeenntt ddeessiiggnn,, wwoorrkkffllooww ooppttiimmiissaattiioonn aanndd pphhoottoorreeaalliissttiicc rreennddeerriinngg.. CCoommppuutteerr ggrraapphhiiccss iissnn''tt jjuusstt aabboouutt ssooffttwwaarree iitt''ss tthhee uullttiimmaattee mmeeddiiuumm ffoorr ssttoorryytteelllliinngg aanndd ffoorr ppuusshhiinngg tthhee bboouunnddaarriieess ooff rreeaalliittyy.. LLeett''ss bbuuiilldd ssoommeetthhiinngg iinnccrreeddiibbllee ttooggeetthheerr!!

Contact Me

Skills

01

Concept Art

Character and creature design from first thumbnail to finished colour key — line art, silhouettes and turnarounds built to survive the jump into production.

02

3D Modeling

Detailed hard-surface and organic assets, props, vehicles and environments, modelled and textured to spec for games, product visuals and film.

03

Animation

Character animation, cycles and motion graphics — animated and rendered in Blender, from mecha walk cycles to short-form product spots.

04

Unreal Engine

Real-time environment art and technical art in Unreal Engine 5: lighting, look-dev, optimisation and the tools that keep a scene shippable.

05

Architecture

Architectural visualization for residential and luxury projects — interiors and exteriors rendered in real time with UE5.

AI

AI isn't a shortcut bolted onto the pipeline — it's part of the craft. I direct models the way i'd direct a render: with intent, taste, and a clear picture of the result before the first prompt. From the opening concept to the final frame, it stays in the loop and i stay in charge of the decisions.

Vibe Coder

I build software by describing it. Agentic tools turn intent into working code while i steer the architecture, read every diff, and keep the taste calls mine.

AI Designer

Interfaces, layouts and brand systems shaped through fast iteration — a dozen directions explored in the time a single mockup used to take, then narrowed by eye.

AI Artist

Concepts, key art and moodboards generated, curated and retouched. The model proposes, i direct and finish. The result has to survive next to hand-made work.

Daily toolkit

  • Claude CodeAgentic coding
  • Google AntigravityAgent-first IDE
  • OpenAI CodexCode generation
  • LM StudioLocal models
  • HiggsfieldAI video
  • MidjourneyImage generation

Showreel

EVA-01 — Blender Animation Trailer

Animation

Castle Lake Environment

Unreal Engine

Ocean Cliff Environment

Unreal Engine

EVA-01 — Walking Cycle

Animation

Alleyway

Unreal Engine

Old Village Environment

Unreal Engine

EVA-01 — Run Cycle

Animation

The Container City Environment

Unreal Engine

Environment — UE 5.2

Unreal Engine

VIBAS iVoice Chef — Kitchen Scale

Animation

VIBAS iVoice Body — Weighing Scale

Animation

What's This?

Animation

Project

Contact

A high-fidelity Action-RPG that blends fluid, fast-paced combat with a deep, atmospheric narrative, powered by Unreal Engine 5. The vertical slice demonstrating the core gameplay mechanics and visual style is complete, and a Kickstarter campaign is in preparation to fund full development.

Contact Me

Find me

© 2026 Gianluca Scattarella3D Environment & Technical Artist